Build reference: Patch 0.11 · 12 September 2026  ·  Last checked: 17 September 2026
Confidence: 【A】 confirmed  ·  【B】 single source  ·  【C】 our estimate  ·  【Unconfirmed】 not confirmed — activate a marker for what it means.

What this page is

This is a dated list of build changes this site could actually verify, with a plain-language summary of what each one does to a player’s money. It is not a mirror of the publisher’s news feed: it exists because the official notes are written for people who already know the game, and a player who just lost a life to a changed price needs the sentence that says what this means for my bankroll.

Two rules keep it useful. First, entries appear only when the change can be traced to official notes or to behaviour that can be checked in the build — and every entry carries a confidence grade. Second, this page is edited when the game patches. There is no /patch-0-12/ page waiting to be written, and no archive of stale pages still quoting an old price.

The change log

DateBuildChangeWhat it means for youGrade
9 September 2026Season 1Forward Operating Base price raised from $2,500 to $7,500Building a FOB now costs three times what the early-access testers paid. The old $2,500 figure still circulates in guides — it is out of date【B】
9 September 2026Season 1Season 1 price list published, including the Large Hammer at $2,400 and the 6–10x scopes at $40,000 and $45,000The scope is now the most expensive non-vehicle item listed. Read the price page before planning a kit【B】
9 September 2026Season 1Selling supply-crate items worth under $75 was reduced in XP valueThe test-period route of farming cheap crate items for progression was closed【B】
12 September 2026Patch 0.11Community servers pay an extra 5 percent on end-of-match cash, for roughly one weekA temporary multiplier on top of the population curve. If it is still live in your region, a full community server pays the most【B】
12 September 2026Patch 0.11Server browser split into Community and Official tabs, with text search and a pinned server IDYou can now return to the same server instead of re-rolling the population curve every match【B】
12 September 2026Patch 0.11Enforcement policy stated: cash-bug abuse can bring an account reset or ban, and organised XP farming carries heavier penaltiesThis is a money rule, not a housekeeping note. See the clean-play section below【B】

Anything not in this table has not been verified. In particular, no weapon damage figure, no recoil change and no map edit is listed, because those are not part of the traced source list on this site — see the about page for why that is a rule rather than an oversight.

Why the Patch 0.11 server change matters to your cash

The 5 percent bonus is small on paper and large in practice, for one structural reason: WARDOGS scales your settlement to how full the server is. Per the Season 1 brief, a server of roughly 10 players pays almost nothing, a server near 45 players pays around 80 percent of the rate, and 60 or more pays the full amount 【B】. That is a bigger swing than any per-action payout difference.

Put the two together and the ordering of the best-paying servers changes. A 60-player community server was, during the bonus window, worth more than a 60-player official server — an edge of about 5 percent on everything you earned that match 【B】. On a strong run built on Hot Zone work, that is the difference between affording one more life of your kit and not.

The server browser change is the quieter half of the same patch, and arguably the more useful one. Before it, matching into a full server was luck. With Community and Official tabs, text search and a pinned server ID, a player can now choose the population that pays and return to it — which turns the population curve from a random tax into something controllable. If you are budgeting against the money per hour table, this is the lever that actually moves the number.

Why the Season 1 price change matters more than any patch

Patch 0.11 moved bonuses. Season 1 moved prices, and that is the change that breaks budgets.

The clearest example is the Forward Operating Base. At $2,500 【B】, a FOB was a cheap team investment that a single player could fund twice from their starting $10,000 【A】. At $7,500 【B】, it consumes roughly three-quarters of a starting bankroll, or most of one good match’s earnings. The mortar is the visible consequence: firing a mortar requires a Large Hammer at $2,400 【B】 plus FOB supply, and each three-round salvo burns 90 Ammo Supplies 【B】. So a mechanic that reads as “free team support” in a launch-week guide is now a $9,900 【C】 entry price before you fire a shot, and that arithmetic is what the price page is for.

The same logic applies at the other end. The GGX17 pistol sits at $5,000 【B】 — half a starting bankroll for a sidearm this site’s source list describes as not worth buying early. The starter loadout page exists because the cheap end of the vendor screen is where new players actually lose money.

The clean-play rule that came with the patch

The 12 September 2026 statement is the part of Patch 0.11 with the longest consequences. Cash-bug abuse can bring an account reset or a ban, and organised XP farming is treated more harshly still 【B】. That converts a number of “money glitch” guides into liabilities rather than shortcuts.

Nothing on this site uses or teaches those routes. Every method here is ordinary play — marks, revives, heals, builds, transports, pallet deliveries — and each is traced to a grade in the table above. If a page here ever appears to promise a faster route through a bug, that is a defect: send it to the contact page and it gets removed.

How to check the official notes yourself

The publisher’s own announcements are the primary source and they are public. Read them at the WARDOGS Steam news hub, then compare what you read against this page. If the official notes contain a change this page has missed, that is exactly the kind of correction worth sending.

Three habits make the official notes easier to use:

  1. Read for the change, not the tone. The useful sentence is usually a number with a unit and a date, not the paragraph explaining why the change is good.
  2. Check what was silently reverted. Limited-time bonuses — such as the Patch 0.11 community-server 5 percent 【B】 — expire without a second announcement. A page that is still quoting the bonus after it ends is the most common stale-data failure in this genre.
  3. Re-date the page you relied on. If a number you planned around came from a page whose build bar is old, treat it as unverified until you check the vendor in game.

If you are here because a price moved, continue to the vehicle and gear prices page for the full Season 1 list, then to the loadout budget planner to turn those tags into a per-life cost. If you are here because the servers are misbehaving, the launch issues page covers what has been fixed and what has not, and the server status page covers what to do right now.